Login | Register


All times are UTC - 6 hours [ DST ]


It is currently Thu Sep 09, 2010 12:59 am




Post new topic Reply to topic  [ 20 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: wonkey's flunkies
PostPosted: Fri Dec 18, 2009 1:12 pm 

Joined: Mon Dec 14, 2009 12:18 am
Posts: 334
Ok, scored my first death last night (yay?), so it's time for wonkey's flunkies to join the list of casualties:

wonks surefire - lvl 3 elf ranger fell to a large group of orcs while defending a farm at the edge of the Cerulean hills. when he got a little seperated from the main group and targetted by pretty much the whole lot. Merciless orcs cut him down when incapacitated, not allowing diehard to work it's magic, and getting him right before the healers saved his butt.

wonks the second - lvl 3 human ranger - while trekking through some sewers in the harbor area, met up with some zombies and kobolds. Wonks ate zombies for breakfast, so seemed like a walk in the park until he ate his first lightning bolt. When he ate his second lightning bolt, he fell back a bit, fighting some zombs beind a corner, but didn't want to abandon the party. Guzzling a couple of health potions, and whipping out his shield, he ducked back out for a look at how the others were doing. He didn't get up after bolt #3
RIP wonks

wonker shadowstalker - 1 rogue/2 ranger - party wiped in kobold assault. Died early, so didn't help matters. Lots of usefull equipment simply not used. *Sigh* Had I been a little smarter and used my equipment to survive, we all might have made it. Sorry guys

wonkee II 2 rogue/2 ranger/ 1 barb elf - Sanjay and wonkee ventured into the lair of a hideous mutated arachnid and its kin. After getting elbow deep in bug fluids (c'mon it's not a spoiler - the adventure is ABOUT bugs), and making our way past some deadly traps (every dungeon crawl has some), we came face to face with a true monster. We crept up slowly, and then Sanjay burst into action, leaping forward and smashing his sword down on the snout of the creature to get its full attention, while wonkee lurked in the background adding to the fray. But, almost imediately, Sanjay was struck numb by the evil god, "Lagdomar", known commonly as simply, "Lag", and started taking huge damage, while wonkee was powerless to stop it. Recovering, Sanjay signalled a retreat to the room before to recover. But, before wonkee realized what was going on, the monster, scuttling after Sanjay in fury, had cut off his escape. It was a choice of trying to run past, hiding in place, or standing and fighting. Seeing the creature much weakend from the first assault, Wonkee lept in swords flashing in vengeance, ignoring the useful talents and equipment that she could have brought to bear, relying on her steel alone to carry the day, as Sanjay pleaded with her in the background to run. Toe to toe, Wonkee and the monster battled, neither giving an inch. Wonkee was certainly hitting far more often, but the creature's every lumbering strike caused grievous harm. Eventually, at the brink of death, the monster let out a screeching roar of triumph, as Wonkee fell unconcious, succumbing to her wounds. Vindictive, the creature immediately fell upon her to finish her off.
Sanjay, having had some time to recover a bit, rushed back in to finish off the creature, and exact revenge. However, without Wonkee's skills to work through the trapped lair, he was forced to retreat, and the vile mutations live for another day.
Destroy them all, Sanjay, destroy them all. Burn the foul place to the ground, and my spirit will dance in the ashes!!!


wonkee III - halfing ranger, lvl 4 - durk's elite, started with me and a brave lvl 2 wiz. Low on healing too.
Those annoying **** (I'll do it myself this time :) ) hit HARD, when they're barely a nuisance not on elite. We all started some serious kiting around in circles if we got agro...
Very shortly in, we were joined by another lvl4 ranger. Then, not too long after, he got incapped in a fight. We tried to revive him, but no dice (now I know points into heal DO have a point - I remembered the healing kits this time). Boom, one down.
Went a little further, doing well, hit what could be considered a checkpoint. Having lost 1, I suggested maybe we should pull out. The brave wiz said no way, let's DO this, so on we go.
Open door down the hall, closed next to us. We stop by the closed door, and get in a fight. Doing ok. Careful, we can do this...
BLAM!!! Named came out of the open door way down the hall for some reason and NAILED me. Wasn't running on full life cause of lack of healing, so one-shot incapped before I knew what was flying. Stayed around a second to finish the job too. Maybe that's why that brave Wiz made it out alive. Saw me fall and took my advice to run like heck.
Bravo.

Another ranger has been found wandering aimlessly in the forest. Having been trained in the wonkey stables, wonkee IV has been released to find certain doom. Let's see how long he can put it off.
Maybe I'll even give my barb a chance for a bit. NAAAAA, I LIKE running rangers (and ranger/rogues, and whatever other ranger-involved toons I decide to make).

After a bit of not doing it, going back to adding deaths to this first post:

Wonkin Hood (2nd time with this build) 3 fighter/2 ranger archer 1st Carnival quest. Went to Mammoth Valley in search of a philosophical giant with a view to recruit his talents for House P's performances. Over the course of the quest, got a sense that some plot, maybe a big one, is secretly underway. By time of death, the details are still very unclear... Will have to pursue with another Flunky in the future!

Great team, very excited that I got to try this one out. I regret that one can only be a quest 'virgin' once :(
Very long quest. Could have been tough, but Red's wiz was right on top of things with outstanding crowd control, which made things pretty easy for most of the quest.
A few surprises (Fell must have got a bit of a shock waiting for us in a 'safe' zone, that suddenly wasn't so safe :) ) but handled well.
It was a very long quest, and maybe we got a bit sloppy towards the end, but I don't think there was any bad play even so.
Got caught and party wiped near completion.

Wonkin entered the fray a bit behind the others, and made the, perhaps unwise, choice to try healing the rapidly falling HP bars of the others, rather than fight. With a bunch of support characters, it might have made more sense for Wonkin to try beating down the attackers.
I think I might have made it out had I cut and run, but couldn't leave the others behind. I thought Red was going to be able to recall. Still not sure what happened...
As usual, lots of pots and clickies that could have helped, unused due to panic. I even knew that I had to take a second and get a 'shield' spell on, but didn't take the two seconds in the heat of things.
Still, without running, I think I would have gone down anyway...

I hope this is sufficiently vague, but if not, I'll be happy to edit, and sorry in advance.

_________________
Current roster (as of last update):

Wonkee 7 Ranger/ 2 Rogue (Arcane Archer off-rogue, ex mage-killer)
Wonker 4 Barb (Hack n' slash)
Wondkira 4 Bard/ 1 Fighter (bard w. heavy repeater [changed from great xbow], transition later to wands in heavy armour + tower shield)
Wonkeeza 2 rogue/1 fighter/1 ranger (duo tourney entry)


Last edited by wonkey on Tue Aug 03, 2010 12:02 pm, edited 5 times in total.

Top
 Offline Profile  
 
 Post subject: Re: wonkey's flunkies
PostPosted: Thu Dec 24, 2009 2:02 am 

Joined: Mon Dec 14, 2009 12:18 am
Posts: 334
edited again :(

Really thought this ugy would make lvl4, but the curse continues

_________________
Current roster (as of last update):

Wonkee 7 Ranger/ 2 Rogue (Arcane Archer off-rogue, ex mage-killer)
Wonker 4 Barb (Hack n' slash)
Wondkira 4 Bard/ 1 Fighter (bard w. heavy repeater [changed from great xbow], transition later to wands in heavy armour + tower shield)
Wonkeeza 2 rogue/1 fighter/1 ranger (duo tourney entry)


Top
 Offline Profile  
 
 Post subject: Re: wonkey's flunkies
PostPosted: Mon Jan 04, 2010 2:26 pm 

Joined: Mon Dec 14, 2009 12:18 am
Posts: 334
Edited for Wonkee II, my first female character (by accident actually), but more importantly, the toon to break the lvl 3 curse.
It was cause for a celebration, so you'll have to excuse the long final words...

_________________
Current roster (as of last update):

Wonkee 7 Ranger/ 2 Rogue (Arcane Archer off-rogue, ex mage-killer)
Wonker 4 Barb (Hack n' slash)
Wondkira 4 Bard/ 1 Fighter (bard w. heavy repeater [changed from great xbow], transition later to wands in heavy armour + tower shield)
Wonkeeza 2 rogue/1 fighter/1 ranger (duo tourney entry)


Top
 Offline Profile  
 
 Post subject: Re: wonkey's flunkies
PostPosted: Mon Mar 08, 2010 7:04 pm 

Joined: Mon Dec 14, 2009 12:18 am
Posts: 334
Next time the voices in your head speak...give em a chance to make their argument.
Lost a toon I was quite fond of today. :cry: A fighter/ranger build who could stand in the front lines in robes (very good AC with mage armour, of which her robe gave her 18 minutes worth, especially with cat's grace, for which she had a x3 clickie), top the kill count, and not tax the healer. Heck, she could self-heal, and throw some the party's way. Deadly up close and with a bow. Who could effectively tank with over 30 AC unbuffed, if she put on her plate, tower shield and combat expertise (generally used power attack for more killage).
She could even sneak and find traps, though not disable them.

Made a really stupid mistake. Which is ok. What's bad about it is that I had lots of time to rectify it. I knew the whole time it was a mistake, and in fact had told others moments before not to make it.
Despite all that, I made the mistake, and continued to make it, until I finally got caught and killed by it.

i had gotten lucky with my loot pulls, and fortunately was able to pass some off. Hopefully, my reroll can be as lucky.

RIP wonker II (to be reincarnated as Wonkeeza)

_________________
Current roster (as of last update):

Wonkee 7 Ranger/ 2 Rogue (Arcane Archer off-rogue, ex mage-killer)
Wonker 4 Barb (Hack n' slash)
Wondkira 4 Bard/ 1 Fighter (bard w. heavy repeater [changed from great xbow], transition later to wands in heavy armour + tower shield)
Wonkeeza 2 rogue/1 fighter/1 ranger (duo tourney entry)


Top
 Offline Profile  
 
 Post subject: Re: wonkey's flunkies
PostPosted: Tue Mar 09, 2010 8:26 am 

Joined: Thu Feb 18, 2010 7:26 pm
Posts: 334
Location: Cleveland, OH
wonkey wrote:
Next time the voices in your head speak...give em a chance to make their argument.
Lost a toon I was quite fond of today. :cry: A fighter/ranger build who could stand in the front lines in robes (very good AC with mage armour, of which her robe gave her 18 minutes worth, especially with cat's grace, for which she had a x3 clickie), top the kill count, and not tax the healer. Heck, she could self-heal, and throw some the party's way. Deadly up close and with a bow. Who could effectively tank with over 30 AC unbuffed, if she put on her plate, tower shield and combat expertise (generally used power attack for more killage).
She could even sneak and find traps, though not disable them.

Made a really stupid mistake. Which is ok. What's bad about it is that I had lots of time to rectify it. I knew the whole time it was a mistake, and in fact had told others moments before not to make it.
Despite all that, I made the mistake, and continued to make it, until I finally got caught and killed by it.

i had gotten lucky with my loot pulls, and fortunately was able to pass some off. Hopefully, my reroll can be as lucky.

RIP wonker II (to be reincarnated as Wonkeeza)


sorry about the loss. Wonker II seemed to be a really solid character and I'm sure Wonkeeza will extract painful revenge on the denizens of ddo.

_________________
9 Redlynn 7 Cle / 1 Rgr / 1 Ftr Elf Many-Shot Arcane Healing Archer *^
9 Redlyn 6 Pal / 1 Fvs / 2 Drow Ftr Defender of Siberys *
8 RedStout 6 Mnk / 1 Ftr / 1 Dwarf Fvs Intimitank*
7 Redycast 6 Wiz/ 1 Fvs Drow*
7 Redlairic 6 Cle / 1 Fvs Elf Radiant Servant *
4 Redsmith 2 Mnk/ 1 Rog / 1 Drow Fvs
4 RedArmy 2 Mnk/ 1 Pal / 1 Fvs Human
2 RedinHood 1 Rgr / 1 Mnk / 0 Ftr Elf
1 Redervish 1 Cle / 0 Fvs Dwarf
1 MVBagMan Human 1 Bard

Obits

* Has Medium Collectables bag.
^ Can Raise Dead


Top
 Offline Profile  
 
 Post subject: Re: wonkey's flunkies
PostPosted: Tue Mar 09, 2010 10:30 am 
Guild Member
User avatar

Joined: Sat Nov 10, 2007 9:27 am
Posts: 926
Location: Great Falls Montana
"pass some off"?We get one heirloom.

_________________
The Dread Empire,ruled by the Dreadlords Mocker,Bragi,Brawiz,Brarang,Braslice,Brathi,Croakerr,Ridgidtool, and RatchetTool


Top
 Offline Profile  
 
 Post subject: Re: wonkey's flunkies
PostPosted: Tue Mar 09, 2010 12:44 pm 

Joined: Sun Dec 30, 2007 5:33 pm
Posts: 688
Location: Frostbite Falls, Minnesota
Rosco wrote:
"pass some off"?We get one heirloom.

I was assuming he meant that others got to pick some of his nice stuff after he died but if he is trying to give himself more than one heirloom... /waves finger.. that's a no-no.

_________________
The Skullsplitter Clan:
Kraag (12), Raag (9), Staag (8), Quaag (7), Laag (7), Slaag (6), Fraag (6), Jaag (4), Swaag (3), Zaag (2), Naag (2), Flaag (1) and Duo Tournament Waag (4)


Top
 Offline Profile  
 
 Post subject: Re: wonkey's flunkies
PostPosted: Tue Mar 09, 2010 1:54 pm 

Joined: Mon Dec 14, 2009 12:18 am
Posts: 334
I meant that others picked off my barely-recognizable remains.

I took only the one heirmloom. (And my good stuff was bound to account which I couldn't pass as ftp :( )

_________________
Current roster (as of last update):

Wonkee 7 Ranger/ 2 Rogue (Arcane Archer off-rogue, ex mage-killer)
Wonker 4 Barb (Hack n' slash)
Wondkira 4 Bard/ 1 Fighter (bard w. heavy repeater [changed from great xbow], transition later to wands in heavy armour + tower shield)
Wonkeeza 2 rogue/1 fighter/1 ranger (duo tourney entry)


Top
 Offline Profile  
 
 Post subject: Re: wonkey's flunkies
PostPosted: Thu Apr 22, 2010 12:45 am 

Joined: Mon Dec 14, 2009 12:18 am
Posts: 334
Not that I've posted all my deaths, but I HAVE been fortunate to avoid death for some time.

But, alas, that is over.

Wonkaster (level 3 wiz) died today. What can I say, I was never meant to play a caster. Too much going on, and tired. Couldn't hack it. Left a whole mess of wands lying in a sewer somewhere. Maybe you guys'll find some in your adventures...

_________________
Current roster (as of last update):

Wonkee 7 Ranger/ 2 Rogue (Arcane Archer off-rogue, ex mage-killer)
Wonker 4 Barb (Hack n' slash)
Wondkira 4 Bard/ 1 Fighter (bard w. heavy repeater [changed from great xbow], transition later to wands in heavy armour + tower shield)
Wonkeeza 2 rogue/1 fighter/1 ranger (duo tourney entry)


Top
 Offline Profile  
 
 Post subject: Re: wonkey's flunkies
PostPosted: Mon May 03, 2010 1:10 am 

Joined: Mon Dec 14, 2009 12:18 am
Posts: 334
Wonkeeza bit the dust with Praystation, Addison, Itchway, and one other in tear. Soldiere and another made it out.

What sucks, beyond the normal situation where everything was totally in control until all holy hell broke loose, was that wonkeeza was at the foot of the ladder to safety with about half her hp, and wand whipping for life, for about 30 seconds, but due to the press of tons of mobs, couldn't move the half foot over to the ladder, even when jumping with feather fall.

And, being F2P, I can't even pass that feather fall item to my next toon, as it's bound to account :(

Great group. Lots of painfull deaths on this one.

_________________
Current roster (as of last update):

Wonkee 7 Ranger/ 2 Rogue (Arcane Archer off-rogue, ex mage-killer)
Wonker 4 Barb (Hack n' slash)
Wondkira 4 Bard/ 1 Fighter (bard w. heavy repeater [changed from great xbow], transition later to wands in heavy armour + tower shield)
Wonkeeza 2 rogue/1 fighter/1 ranger (duo tourney entry)


Top
 Offline Profile  
 
 Post subject: Re: wonkey's flunkies
PostPosted: Mon May 03, 2010 12:34 pm 
User avatar

Joined: Thu Sep 20, 2007 12:55 pm
Posts: 256
That was a fun run. I bet it would have been different if I (Addison) hadn't fallen while trying to jump to the other ledge. I was able hide successfully until a patroling creature bumped into me and immediatley tripped me.

That run was a great example of how the no spoiler rule made it a fun, but fatal, experience. There were a few of us that knew what to do but couldn't do so. Great fun, I absolutely do not mind dying when the quest is challenging but doable. It all comes down to errors, mistakes, poor judgement, or sometimes freezing in the situation. I will say that we noticed that some actions kept repeating over and over again but we failed to heed the occurance and didn't react properly. Oh well. lesson learned.

It would have helped also if I could have talked, but for fear of having wife aggro (which I really already had) I had to keep quiet. I kept madly typing but in a battle you can't do that well.

_________________
Alibaba (lvl 10 Rogue - Trap Monkey)
Dowllas (lv 2 Archane ranger/8 cleric)
Coming soon, Galveston - assassin build


Top
 Offline Profile  
 
 Post subject: Re: wonkey's flunkies
PostPosted: Mon May 03, 2010 12:38 pm 

Joined: Mon Dec 14, 2009 12:18 am
Posts: 334
I know how you feel. While I sometimes am able to talk, I tend to play late at night when my wife's asleep, so I can't talk. That was the case last night. There was actually a cleric on top of that ladder I was desperately trying to get onto (argh!!! Can't BELIEVE I caouldn't move just one foot over to get to it - I'll get over this eventually :) ) yelling at us to get to the ladder so he could help us.

Couldn't even tell him I was there and to save my butt...

By the time anyone realized, it was too late.

_________________
Current roster (as of last update):

Wonkee 7 Ranger/ 2 Rogue (Arcane Archer off-rogue, ex mage-killer)
Wonker 4 Barb (Hack n' slash)
Wondkira 4 Bard/ 1 Fighter (bard w. heavy repeater [changed from great xbow], transition later to wands in heavy armour + tower shield)
Wonkeeza 2 rogue/1 fighter/1 ranger (duo tourney entry)


Top
 Offline Profile  
 
 Post subject: Re: wonkey's flunkies
PostPosted: Sun Jun 06, 2010 1:50 am 

Joined: Mon Dec 14, 2009 12:18 am
Posts: 334
Another casualty of the Tear.

Wondkey died, and unfortunately took Fanfel with him, and ended a decent run, when he failed to make a simple jump.

Had a fascinate all ready to make a hasty escape, but was tripped too fast to get it off...

_________________
Current roster (as of last update):

Wonkee 7 Ranger/ 2 Rogue (Arcane Archer off-rogue, ex mage-killer)
Wonker 4 Barb (Hack n' slash)
Wondkira 4 Bard/ 1 Fighter (bard w. heavy repeater [changed from great xbow], transition later to wands in heavy armour + tower shield)
Wonkeeza 2 rogue/1 fighter/1 ranger (duo tourney entry)


Top
 Offline Profile  
 
 Post subject: Re: wonkey's flunkies
PostPosted: Sun Jun 06, 2010 11:51 am 
User avatar

Joined: Mon Oct 19, 2009 8:13 pm
Posts: 42
Location: Northern Indiana
Unfortunately me and you bit the dust at the end, but man was that a fun run! I had never been in there before so it was quite an experience. I am actually surprised we made it as far as we did with the odd party makeup we had, but that probably added to the fun.

Sorry you died, but I do want to thank you, Outscay, Fajunk and Elebar(sp) for a great adventure last night. Hope to group with you all again soon, next time lets hope that we are casualty free.

Fell

P.S. bring Jump potions next time! :)

_________________
Gryphons Peak Adventurers
Fellbin - Human Fighter 1
Fellboard - Human Fighter 3 / Paladin 2
Fellphorge - WF Barbarian 3
Fellvis - Drow Bard 5
Fellwhat - Dwarf Thief 3 / Barabrian 1
Fellstones -- "Shipwreck Crew Survivor" WF Fighter 4


Top
 Offline Profile  
 
 Post subject: Re: wonkey's flunkies
PostPosted: Wed Jun 23, 2010 12:44 am 

Joined: Mon Dec 14, 2009 12:18 am
Posts: 334
I'm just pissed by this one, honestly.

After a successful run through most of Searing heights earlier today, Wonkin went back in just to see the bargain market, which I never have.
Tripped down a hill into a river. Was fighting 3 baddies I could easily beat blindfolded, but kept hitting patches of water I couldnt fight or even heal myself in.

Finally went for deep water, figuring they probably couldnt follow. They did. They could hit me, but I couldnt hit back.

Incapped and bled out. At least I pinged 6, so I got a bag before dyng, which hopefully I'll remember to pass on.

ARGH!!! Stupid game mechanics...and right after I got my coveted multishot...

_________________
Current roster (as of last update):

Wonkee 7 Ranger/ 2 Rogue (Arcane Archer off-rogue, ex mage-killer)
Wonker 4 Barb (Hack n' slash)
Wondkira 4 Bard/ 1 Fighter (bard w. heavy repeater [changed from great xbow], transition later to wands in heavy armour + tower shield)
Wonkeeza 2 rogue/1 fighter/1 ranger (duo tourney entry)


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 20 posts ]  Go to page 1, 2  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: