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 Post subject: Goadytoes Death Log
PostPosted: Wed Sep 05, 2007 2:56 pm 
Guild Leader

Joined: Mon Sep 03, 2007 11:14 am
Posts: 2503
Location: Dallas
Parvo I, 1 Fighter/5 Barbarian -- 9/5/07, Solo, Waterworks part one, Elite.
Gaurd Tember reported seeing Parvo confidently stride into waterworks through a red portal. Moments later there was a loud ruckus and the distinct odor of Black Widow spit mixed with metal and flesh. The recovery party informed next of kin that no body was found. However the victor was not interested in Parvo's belongings. Most of the enchanted gear was found near the entrance. Relatives sold the gear and donated proceeds to the Mortal Voyage guild bank.

Dento II, High Elf, 3 Wizard -- 9/26/07, Rest for the Restless on Normal.
Hecc, Zaidron and Alibaba explained to the Goadytoes clan that Dento was a bit out of sorts. For some reason he bolted ahead of the party and drew the ire of two particularly destructive undead. It looked as if Dento was trying to be a bit too heroic as he loosed potent Acid Arrows on the enemies. Not a good idea when the only thing between you and a crispy death is a burlap sack... The surviving members recovered the remains. Non-looted items were sold and proceeds sent to the Guild bank. Lepto, the eldest of the Goadytoes Clan, immediately started searching the harbor for a replacement. "Perhaps an Arcane Drow would suit our purpose?", he muttered...

Mavo, Halfling, 3 Bard -- 9/27/07, Sunken Sewer Elite. Party wipe including Maghong and Crossbred.

Novo, Drow, 6 Rogue -- 9/28/07, Waterworks part IV elite. Distraught over the recent loss of two kin, Novo decided to take his fury out on the local Ogre population. Accompanied by Duudlee, the two strode into the sewers that served as Stormreach Waterworks. The pair knew a few Ogres had made it their home. Novo and Duudlee found the Ogres to be quite cozy in their lairs. Novo thought it might be a fun joke to startle the ogres by activating a large alarm. One was so frenzied by the loud banging that he just started swinging his club widlely at anything moving. Duudlee skillfully healed Novo, but the Ogre only seemed to get more angry. Four viscious strikes later, Duudlee couldn't figure out what part of Novo needed more healing, the leg near the wall, the arm awkwardly bent backwards at the elbow or th bodyless head now rolling down the cooridor. Later, Duudlee filed an official report, noting that Lay on Hands does not reattach body parts.

Tipto, Drow, 3 Rogue -- 10/3/2007, Baudry's on hard.
Tipto was happy to see Broadkane again. It had been a few weeks since the Broad and Goadytoe clans quested. The two met in the harbor and briefely discussed guild business before deciding which of the many tasks they would tackle. The pair excitedly chatted away, speaking of recent learnings and eager to hear the others tales. They were a confident duo and decided to help Baudry while garnering some favor amongst the Free Agents of Stormreach. The first two tasks went smoothly and the pair rarely stopped chatting while they completed them. The third however was disasterous. Well-practiced tactics failed and they struggled against dog-men led by a large Humanoid leader. Tipto wailed in vain at one particularly dextrous enemy while Broadkane struggled against a larger force including the leader. Tipto became encircled by blue hoops that froze his movement. At the same moment, he heard Broadkane exclaim that he was outside of healing range. Tipto did not have the will to break the blue bands and Broadkane's attempt to reach him resulted in being overcome as well. Tipto's last vision was a bolt of fire landing square in his chest. The last sound was a dog-man's triumphant yipping as it felled Broadkane.

Tipto II, Drow, 1 Rogue -- 10/5/2007 Too embarasing to detail...

Parvo II, Drow, 4 Paladin -- 10/5/2007, Shan-To-Kor part theee on normal. Party wipe including Maglud, Broadstealth and Landros.

Tipto III, Drow, 3 Rogue -- 10/7/2007 Redfang on hard. Party wipe including Rustyrager and Movan.

Jorto, Elf, 6 Cleric -- 10/14/07, Catacombs on hard. Solo.

Parvo III, Drow, 2 Paladin -- 10/15/07, Garrison's on normal. Solo

Mepto, Drow 4 Bard -- 10/15/07, Butcher's Path on hard. Survived by Rustysword, Alibaba and Broadkin. Mepto passed out seconds after casting Suggestion on a Kobold Warrior. The warriors friends took advantage of Mepto's state. Broadkin, Rustysword and Alibaba could not rush in fast enough to save Mepto. As Mepto's spirit drifted, she took solice that the rest of the party prevailed the encounter.

Parvo IV, Warforged 5 Paladin-- 10/31/07, Garrison's Missing Pack on Elite. Solo. One rare too many...

Tipto IV, Drow 2 Rogue-- 11/3/07, Sunken Sewer on normal. Severly weakened from previous encounters the pair of Tipto and Redmag made their way to a much needed rest shrine. The shrine cured Redmag just enough so that, dumping loot, he was able to move a bit faster than a snail in an ice storm. Tipto wasn't much better. There was still a fight right outside the shrine where the duo managed to lock out some undead and a couple of Kobolds. Both bolstered themselves with magical aid and threw open the door. The ensuing fight was more brief than they anticipated. Perhaps it was possible to complete the mission? They jumped into the water and headed for a caged treasure. Before proceeding to what could only be an obvious ambush, the two planned thier tactic. "It should work" Tipto explained, with as much bravado as he could manage. "You turtle up as best you can, get their attention and keep moving. I'll try to pull them off one at a time" Tipto further explained. Tipto went into hiding while Redmag bravely moved toward the chest. A hideous stench filled the air as a vaguely humanoid lizard pounced toward Redmag. Following the lizard were three monsterous vermin with the ability to burrow through stone. Per the plan, Redmag darted from the attackers, maintainig distance. Tipto sprung from his hiding place toward one of the vermin. Striking through it's crusty shell, he noticed two moved to attack him. This wasn't in the plan. The monsterous burrowers seemed to change targets without provocation. Things were not going well but Redmag and Tipto managed to even the odds with tactics that could only be described as a mixture of panic, adrenelin and luck. Somehow the three monsterous vermin were downed, leaving only the lizardman chasing Redmag. Weakened by the chaotic battle but emboldened by seeming progress the adventurers proceeded with well planned, if not well practiced, tactics. It was a dizzying tornado of potion consumption, defensive manuvering and trading the creatures aggression. Things would go well for a moment then horrible close to defeat when Tipto or Redmag started to wretch from the creatures overwhelming odor. After what seemed an eternity, the questers were worn down and had little left to go on. Tipto's dissapointment of a failed plan was obvious as he quaffed one of his few remaining magics. Healing was a gamble, because the slow act of drinking often gave the putrid assailant time to land further damaging blows. "Just use your power of recall Mag. We're not going to make..." Tipto managed before the creature felled him. Incapacitated by the blow, Tipto could only watch as the creature proceeded to chase Redmag in the now familiar circular pattern of the cage. Redmag, searched his packs during retreat, looking for some means of healing, but there was nothing left. It was only a matter of time before the unyielding attacks brought Redmag the same fate as his counterpart...

Jorto II, Drow 7 Cleric -- 12/06/07, Lair of Summoning on Normal. Solo. It's a good idea to know what size elementals are if you are going to walk right up to them...

Lepto, Drow 1 Rogue/1 Barbarian/1 Ranger -- 12/12/07, Waterworks part four with Gothrix who also perished.

Parvo V, Warforged 4 Paladin-- 12/17/07, Near full party wipe in Shan To Kor normal. Parvo joined as the sixth member to an all melee group. The end of the quest was brutal. At least one member was able to escape.

Tipto V, Drow 7 Rogue -- 12/21/07, Beware the hideous Windows Update Monster. It lurks in the water and pounces only when it knows you are vulnerable. Tipto V was a pretty special character. Not only was he only the second pure Rogue I've even known get to level seven, he was (normally) very lucky. His first WW end reward was a clicky of Heroism. He scored a Haste clicky from STK, found Mithril Chain shirt and Holy shortsword of backstabbing at the Brokers. The night prior to his death he found Boots of Speed at the brokers. Although his spell resistance rarly failed, he'd been incap, held in traffic, wholleped by Ogres and even walked into a trap that did 73 points of damage out of his total 75 hp. He'd been saved countless times from near certain doom by groupmates heals and in particular, Duudlee's Lay on Hands. I thought Tipto V was destined for greater things. This was a tough death to take. But as I've often said, the same feeling that makes permadeath painful, makes it so awesome.

Tipto VI, Drow 4 Rogue -- 12/27/07, five-member party in Guard Duty Normal. Kylgaar also perished. Tipto VI seemed to be in a rush to equal his namesakes success. That impatience lead to a horrible beating and an early demise.

Lepto III, Human 2 Ranger/1Fighter -- 01/06/08, Shan-To-Kor on hard. Lepto paid the price for moving too fast through the STK side quest. The remaining five members of the party survived.

Tipto VII, Drow 3 Rogue -- 01/19/08, Sunken Sewer on hard. Duo with Duweena whom also was felled. After clearing out almost the entire Sunken Sewer, the pair met their match. At the end, both were felled by horendous critical hits. Some say their incpacitated corpses still lie where they dropped...

Tipto VIII, Drow 2 Rogue -- 01/21/08, Recovering the Lost Tome on normal. Duo with Starian. Starian escaped but was unable to retrieve Tiptoe's carcass.

Tipto IX, Halfling 2 Rogue, 2 Ranger -- ~01/14/08

Mepto, Drow 9 Bard -- Haunted Library on Normal. Duo with Magnet who was also lost. Details too hideous to repeat. Let's just say it was quick and merciful. No pain, just "poof".

Tipto X, Human 4 Rogue, 1 Fighter -- 03/08/2008, Sewer Rescue on elite. Surviving party members: Mattrom, Mackleric and Gigantos.

Kepto, Human 7 Fighter -- 03/10/2008, Devil Assault on normal. Near-party wipe. We lost: Carbonite 6/1 Pal/Clr, Jabyll 5/1 Rgr/Ftr, Xargh 7 Clr, Houstonn 5 Wiz. The only survivor was Flave 6 Wiz. He escaped through a Dimension Door that Xargh created just before he fell.

Lepto IV, Elf 4 Ranger -- 03/13/2008, Irestone Inlet on hard. A bad pull got the party swamped by an entire camp. The enemy casters focused on Lepto.

Parvo V, Warforged 5 Paladin -- 03/18/2008, Waterworks on hard solo. After taking horrible warm-up beatings and fearing the worst for Mortal Bash I, Magnett, Hakkinen and Nerte joined forces to plot Parvo's demise. No one knows exactly how they did it, but word on the street is they pumped up one particular Kobold Shaman with Fox's Cunning, Owl's Wisdom and Greater Inferno II. The Goadytoe Tribe hired a search party that returned only one item. Parvo's Warforged only Moderate Fortification belt.

Tipto XI, Human 1 Fighter/6 Rogue -- 4/09/2008, Scoundrel's Run on Hard. Tipto was about as prepared as possible, 20-pt resist, 70+ pt Protection, Evasion, Uncanny Dodge and for added safety, Baltizarre dropped Divine Healing at the start. But the foul machinations quickly overcame the protections and tipto started taking heavy damage. Not to worry, thought the thief, I'll pause and heal myself. It worked ok and Tipto drank a resistance potion as he saw the higher resistance would soon falter. Using Uncanny Dodge he proceeded but soon realized the trap was not hindered by any resistance. Healing potions. Still taking damage. Move to a safe spot. Drink. Still taking damage. Shock. Panic.
Tipto saw his body from above as his spirit floated away. He reached out to the friends who had so carefully planned. He wanted to convey the culprit of the death was that the lower resistance doesn't activate at all when a higher resistance is still in effect. A little late to learn such a thing but better late than never...

Mepto III, Human 4 Bard -- 04/19/2008, Durk's on elite. Duo with Ayanay. Who knew slime could get such feroceous sneak attacks?

Jorto III, Drow 8 Cleric -- 04/28/2008, The Pit on normal. Really poor tactics on Jorto's part. At least a hundered things that Jorto could have done differently.

Mepto IV, Drow 5 Bard -- 05/06/2008, Missing in Action elite. Duo with Phunke (lvl 4 Priest). It was a brave endeavor. A lot of close calls but we seemed near the end. When one particularly nasty creature remained held long enough for us to get a false sense of security. After the creature broke the first hold, Mepto's Hold spells failed repeatedly in a frantic attempt to survive. Mepto recovered from one incap and Phunke recovered from two incaps in this one encounter. But heroism and bravery were not enough. The duo fell. Phunke was killed not by the creature but from misadventure while moving away from it.

Kepto II, Human 7 Fighter -- 05/31/2008, Tomb of the Immortal Heart on normal. Rumor has it, the inhabitants of the Tomb got bored and created an indoor golf course. Unaware, Kepto sauntered up to the tee box. The behemoths tee'd up his head and popped a 300-yarder. They almost did the same to Kepto's questmate Gigantess, but she was quick for the exit and survived.

Kepto III, Human 2 Ranger/2 Fighter -- 06/19/2008, Searing Heights Solo. Incapacitating injury left Kepto unable to move. His only hope was to stabilize and recover some strength. But that hope quickly faded as he realized the voracious wild predator slowly moving closer was looking for a meal . He watched in horror as the beast devoured his legs. Kepto III was eaten alive...

Kepto IV, Human 2 Ranger/1 Fighter -- 06/23/2008, Kobold Assault Hard. Full Group. Five lost. Four were lost after quest completion during a chaotic recall.

Kepto V, Human 2 Ranger/2 Fighter -- 07/05/2008, Budry's on hard. Duo with Abrezak. Held. Scorched. Crispy. Abrezak looted Kepto's Lesser Reptile Bane Warhammer and continued on. With it's new wielder, may it smash many a Kobold Shaman's skull!

Kepto VI, Human 2 Ranger/3 Fighter/1 Barbarian -- 07/22/2008, Waterworks hard solo. Lost connection with server right as a fight started. Kepto's hard knocks continue...

Jorto IV, Drow 3 Ranger -- 07/28/2008, Irestone on normal. Full group. Passed out right at the beggining of an encounter. Thweet, and Nerte also killed. Mispelde died trying to finish.

Lepto V, Drow 3 Ranger/2 Rogue -- 08/29/2008, Lair of Summoning on Normal. At the end of the quest, three perished and two escaped. Lepto, Morrel and Gerchx died.

Jorto V, Human 5 Ranger -- 09/21/2008, Waterworks elite. At least the brute didn't wipe the whole party. Uisin and Jorto lost.

Mepto V, Drow 5 Bard -- 10/05/2008, Depths on Hard. Mepto was not paying attention and ran right into a dangerous area. The rest of the full group was much smarter. They recovered Mepto's cadaver, and sent it back to the Goadytoes Tribe for proper ceremony.

Depto, Drow 13 Wizard -- 10/09/2008, The Caravan on normal. Kraag, Magnett, Warlosh and Depto decided to protect a desert caravan. The party was being overun and Depto decided to try and quickly eliminate some enemies with firewalls. They swarmed him and took him down very quickly. Thankfully the other members escaped. I'll miss Depto. As my first high level caster, I was fond of him. He went much farther than I ever expected. At the time of his death, he was closing in on level fourteen and had 1459 Favor. A great life for a PD Wizard.

Depto II, Drow 2 Wizard/1 Rogue -- 10/25/2008, Butchers Path on elite.

Tipto XII, Drow 13 Rogue -- 11/02/2008, The Pit Elite. Body recovered by groupmates Nazar, Tavee and Kreapea.
I'll allways remember Tipto, not as my favorite character, but one of the most fun. As a pure rogue, he allways lived on the edge. At his peak, he dealt more damage than any melee character I've had. However, he never had great defense or survivability. He had many close calls and more incaps than any other Goadytoe. Three times, he was raised from death by groupmates with the ability. Tipto had many great adventures. He completed his PD journey with 1391 favor. Thanks to everyone who helped Tipto explore and discover Stormreach.

Depto III, Drow 5 Sorceror -- 11/09/2008, Redemption on Elite. When you shatter a frozen adventurer, think about Depto III...

Jorto VII, Drow 5 Cleric -- 11/26/08, Third Depth quest on hard. Standback was unable to break free from the grasp of one particularly nasty behemoth. Jorto was out of mana and unable to help much except block a portal to keep the creature from closing in. Although battling with all his strength to break free, the brute was slowly squeezing the life from Standback. The creature only released it's grip after Standback perished. Immediately the monstrocity grabbed Jorto in the same way. Halfeye and Shadowadept tried to distract the enemy but after seeing Jorto fall, they were able to escape to safety.

Kepto VII, Warforged 4 Paladin/ 1 Warforged -- 11/27/08, Forgotten Caverns on hard. Moderfang critically hits you for 50 points of damage...

Mepto VI, Drow 3 Bard -- 12/09/08, When you see a frozen adventurer, think of Mepto VI and Depto III. Same place. Same difficulty. Same death. Only difference this time was, Mepto was being careful and still got freeze dried. Some traps extend beyond their graphic and some traps extend way beyond their graphic. grrr...

Jorto VIII, Human Cleric 3/ Rogue 1 -- 12/27/08, Tomb of the Crimson Heart on normal. Three others lost in one encounter.

Kepto VIII, Elf 9 Ranger -- 1/21/09, Desert. Our party had just recalled from a successful quest and decided to shrine. Phunke was set upon by a vermin and Kepto quickly buffed and engaged. In one ofthe more freaky melee deaths I've experienced, the little bugger took about 3/4 of Kepto's HP in what looked like one hit. Surprised, Kepto jumped back from the thing but it followed up with Stunning Blow, Improved Sunder and three more critical hits. It was a crazy fast melee death that would have made any Ogre proud. As I often do, I studied the combat log and learned the first hit was actually five hits. Likely lag related. Still, Kepto was built for offense. Had he had a shield, he possibly could have survived. Shield blocking while stunned did increase his damage reduction, but while wielding two weapons, it was not enough. Kepto didn't have a lot of hit points either. At least I got to see what a Temest Ranger was like. Kepto may take afterlife with the Order of Silver Dragons.

Parvo VII, Elf 10 Paladin -- 3/6/09, The Pit Elite. A tragic accident took three lives at once. Parvo, Pilus (9 Cleric), and Duudlee (9/1 Paladin/Sorceror). The three died so fast, they might still have smiles on their faces from a tough encounter just completed and anticipation of promised loot.

Tipto XIII, Warforged 4/2/1 Rogue/Fighter/Barbarian -- 3/26/09, Valek's Mausoleum on hard. Duo with Mirlosh (Ranger 9), where Mirlosh perished as well. It was one of those times when we didn't have much time to formulate a plan or think about what we were getting into.

Depto IV, Drow 6/1 Wizard/Rogue -- 4/5/2009, Stromvauld's Mine on normal. It was a solid group bearing stout heart and strong will. Hecc, Erky, Nilus and Flexbox moved with Depto toward the promise of treasure. Wary of it's protectors, they prepared well. As the battle ensued, it seemed the band might all fall. Most were heavily wounded. Flexbox had taken particularly hard hits and backed away from the fray. Depto targeted the assailing behemoth, gritted his teeth and let loose with lighting. The monster barely took note of Depto but on the third or fourth bolt, decided to end Depto's harasement. Three rapid hits later and Depto's spirit was slipping toward the ether. The rest of the band fought bravely to a brutal victory. At one point Nilus was incapacitated, but brought back by his fellows. As Depto's spirit lifted away, thoughts of what he could have done better came and passed as all things...

Mistleto, Warforged 7 Wizard -- 4/11/2009, Taming the Flames on hard. Two other members lost, Niabaga and Ivalee. The quest was a beating the whole way. We were taking a lot of damage and using a lot of resources but we were able to get to the final objective. At that encounter we were overwhelmed and trying to retreat but were not fast enough. Amazingly, Hecc was able to get to the exit with only 11 hit points left. Sad to see the characters lost but great to see Hecc make it out.

Jorto IX, Drow Cleric 6 -- 4/26/09, Tomb of the Crimson Heart on normal. Two others lost in the encounter.

Tipto XIV, Drow 3/2/2 Rogue/Paladin/Monk -- 5/2/09, Swiped Signet on elite. Duo with Hecc. We knew it was going to be a tough quest so we visited house P for extended buffs. Everything in the place was hitting hard. The smallest unassuming vermin crit Tipto for 23 points. Twice in a row! But it wasn't the vermin who took Tipto. As our buffs ticked down Tipto worked to decrease a future threat. After several failed attempts, we passed. "I really don't want to face those later", Tipto muttered. But face them we did. In the midst of foul arcane magic, the beasts set upon Tipto and Hecc. At first it looked as if the heros would whittle the opponents down, but one of the creatures took half Tipto's life with a lucky attack. In itself that wouldn't be so bad but the other half had already been chewed up. Incaped, all Tipto could do was watch his life tick away. Hecc escaped to freedom.

This version of Tipto was excellent. At lower levels, his rogue skills were behind, but at level seven they were adequate. He was very survivable, with outstanding saving throws, solid hit points and AC. I'll rebuild him in similar fashion.

Tipto XV, Drow 2/1/1 Rogue/Paladin/Monk -- 5/10/09, Tomb of the Crimson Heart on normal. I was anxious to avenge the death of Ramaji. We had a great group (healing cleric, two pure paladins...) and tactics. We had all the right buffs. Tipto XV even had a light fortification belt. Extra hit points from mass aid and virtue put him over 100. AC buffs put him at 29 AC. As a team, we converged on the tomb guardian. Bam! 40=pt crit followed by two high teen hits. No problem, backed off a bit got healed up and back in the fight. Bam! Several more more high teen hits and a crit for high 30's. Backed off again but too late. Another high teen hit, put Tipto down.

Most of the time, I can look back on an encounter with death and think of two or three easy things that could have been done to prevent it. In this case there's nothing. We had a good team, good strategy, all the right buffs. I knew it was going to be a tough encounter, but we should have prevailed. If I had a chance, I would do that one again exactly the same. We should have been talking about a great quest and encounter instead of Tipto's demise.

I'll rebuild Tipto again soon, but I get bored running the same build. I miss Tipto the pure rogue and I have some other ideas running in my head. I may give this survivable build a break for a bit and revisit later.

Tipto XVI, Drow 2/2/1 Rogue/Paladin/Monk -- 5/25/09, Gwylan's Stand on hard. Zared Mightyhoof strikes again.

Tipto XVII, Drow 2/1/1 Rogue/Paladin/Monk -- 6/27/09, Tipto XVII was last seen venturing into Cerulean Hills alone...The Silver Flame was hired to investigate and recovered only his +2 Mithril Chain Shirt.

Tipto XVIII, Drow 1/1 Rogue/Paladin -- 7/4/09, Tipto XVIII fell off a cliff in on Korthos Island. Not funny. OK, a little funny...
His replacement was accidentally named XIV. No, I'm not intentionally counting backwards. Hah!

Tipto XIX, Drow 1/1/1 Rogue/Paladin/Monk -- 7/24/09, Lair of Summoning normal. Another attempt at this build had me overconfident and attempting a quest that plays harder than it is rated. Our party wasn't able to put enough damage down to complete. In our retreat, we lost two of five.

Parvo VIII, Drow 7 Paladin -- 7/31/09, Scoundrel's Run hard. Five ventured in and none returned. R.I.P. Therky, Therramar, Emergancy, Carrokosan, Parvo VIII...

Mechto, Warforged 7 Rogue -- 8/15/09, Delera's elite. Nasty spike for 97-pt damage...

Fepto, Warforged 5 Favored Soul (sitting on 6) -- 9/06/09, Sharn Syndicate series elite. Two years and one day after my first Mortal character fell, Fepto triggered a horrible trap and perished. Thankfully the other members of the party were not nearby. Fepto's remains were recovered by Emergancy and Giganes. Fepto was the first mod nine Goadytoe and came out of the gate strong. In six days, Fepto gained enough XP for level six and 385 favor. More importantly, got to explore the new world and the new orc and Sharn quests.
After the death, I was chatting with the other players about my heavy week of play, and one said something like "man all that time wasted...". I was surprised to hear that. Ok, from a big picture standpoint yea, DDO isn't like spending our time curing cancer or something. But from a gaming perspective, waste of time? Fepto a waste of time?!? I had a blast this week with Fepto! The quests were a grand adventure. Many a close call was had and overcome. New possibilities were realized. The play of my groupmates was nothing less than amazing! Sure, Fepto will get deleted, but the weeks journey was exactly why I enjoy MV. It was fun and I measure the worth of my game time in fun.

Tipto XX, Drow 7 Rogue -- 9/10/09, Bounty Hunter elite. Very tough but well played quest. Emergancy, Idalee, Bragi, Tireiron and Tipto had survived a pretty tough go. All enemies dispatched. Just find an item to finish. Wait a sec, we don't have ransack... Boom!
<< You take 118 points of fire damage.
<< You died from something.
I'm glad no one else was nearby.

Nepto Goadytoes, Drow 5/1 Ranger/Rogue -- 9/13/09, Tomb of the Immortal Heart hard. Next time you confront Unas, if you see a rottten drow zombie with flaming orange hair and a nasty longbow crit, say hi. Unas stomped Nepto.

Hepto Goadytoes, Drow 2/1/1 Rogue/Paladin/Monk -- 9/19/09, Sunken Sewer elite. Another Goadytoe trapsmith goes down. This time, in a party wipe.

Nepta Goadytoes, Human 2/1/1 Rogue/Fighter/Barbarian -- 9/24/09, Sharn Syndicate finale on elite. A sacrifice play really. Griggs was in bad shape and surrounded. I feel pretty bad about losing another of the Goadytoe rogues, but I would have felt worse if I didn't try to move in and help.

Nepta Goadytoes II, Human 1/1 Rogue/Fighter -- 9/26/09, Stopping the Fishmen elite.

Dorfto Goadytoes, Dwarf, 2/2 Rogue/Fighter -- 10/25/09, Proof is in the Poison hard. Dorfto confidently jumped past some groupmates knowing the enemy was focused on others. Expecting to cleave them, his last vision was simultaneous icy white spells landing square in his broad chest. Dorfto's was an instant and abrupt death.

Nepta Goadytoes III, Drow, 5 Rogue/2 Fighter/ 1 Monk -- 10/27/09, Scoundrel's Run hard. Ordsway and Nepta both perished in Scoundrel's run.

Vepto Goadytoes, Halfling, 4 Rogue/3 Monk -- 11/08/09, Ghost of a Chance elite. 88 point critical hit from one mean monster.


Last edited by parvo on Sat Sep 26, 2009 2:13 pm, edited 83 times in total.

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PostPosted: Wed Sep 26, 2007 4:51 pm 
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Jorto Goadytoes XI, 1 Rogue/1 Cleric-- 11/10/09, Missing in Action elite. Squishy Jorto XI became a chew toy...

Parvo Goadytoes X, 2 Fighter/2 Wizard/2 Monk-- 11/15/09, Greymoon hard. The Force was with Parvo X. A little irony in the current guild message of the day.

Bepta Goadytoes III, 4 Fighter-- 11/20/09, Butcher's Path elite. Blaze of glory...

Mepto Goadytoes VII, 9 Bard-- 11/21/09, Cult of the Six hard. Sadly, I must report the passing of a character I am quite attached to. Mepto, Dkard, Driggs, Gigataur, Kazzper and Lerky decided to attack the Cult of the Six on it's own turf. The adventurers were heading into a quest that would reach two to four levels over theirs. However, with teamwork and fine play, the band moved fairly well throuh most of the first chapter. Sadly, Gigataur and Mepto were seperated from the rest of the group against foe neither had much hope of vanquishing. The last thing Mepto saw was a door opening with the rest of the group pouring in to help. It was too late though. The formless black creature had pulled the life from Mepto, and what was left, the party had to deal with. Mepto's place in the group was taken by Lepto, and good progress was made until a brutal encounter with many enemies ended Driggs adventure.

Mepto's always been one of my favorite builds. Very helpful for large groups of warrior or caster. The saddest thing about seeing her go is I don't have anything to tweak. I like the build exactly as I've progressed it several times. Maybe I'll think of a twist to put in, but I'll likely give it some time and build Mepto VIII in exact likeness.

Mepta and Mepta and Mepta Goadytoes II, Various Newbs-- 11/24/09, Mepta died in her first quest. Joined one in progress on elite. Mepta (didn't even bother with the II) died from an Orc Captain with a greataxe and whirlwind attack. Three 30+ crits. Mepta II got into a rare duo crawl through Misery's with Shoake. Down to 4 hit points and facing several enemies, the duo backed away sneaking to avoid detection. Mepta didn't realize how slippery the slope and fell a short distance. Tower shields have a way of making a short distance longer... I call this my Mepta hat trick.

Depto Goadytoes V, Drow, 9 Sorcerer-- 12/11/09, Faithful Departed hard. In the worst loss around here in a while, Depto and an entire party of five were lost in Faithful Departed. Riggs and Korlosh had just achieved level nine. Actaus was a three year old character. Idalynn was the prize character in Ive's stable. It's a tough loss for all of us. As a necromancy specialist, Depto was past his power curve and waiting for it to hit again. Around level five or six, Depto was a nice asset to parties. He could land blindness on all the enemy casters and debuff melee types into cream puffs. That all changed when facing enemies with spell resistance. Even with maxed charisma, spell penetration feat and a spell penetration item, debuffs bounce about 50% of the time with a lot of variability. When Gwyd lost his mid-level rogue, it was in a quest where Depto couldn't land spells too. The build is lots of fun but when it's on the line and an important spell bounces three or four times, it can be disastrous. I'll do something different with my next cloth caster.

Tipto Goadytoes XXI, Drow, 4 Rogue-- 12/12/09, Sunken Sewer elite.

Tipto Goadytoes XXII, Drow, 2/2 Rogue/Fighter-- 12/24/09, Kobold Assault hard. I thought our small group of three would pull this off but when we lost one, it got hectic. Another got surrounded and died and then it was a frentic attempt at survival that ended in Tipto bleeding out...

Depto Goadytoes VI, Human, 3/1 Wizard/Rogue-- 1/06/10, Swiped Signet elite.

Jepta Goadytoes, Drow 5/3/1 Cleric/Rogue/Fighter-- 1/16/10, Haunted Library hard. Jepta pulled too many enemies toward the party. This was a six-character wipe including Bowlosh level nine, Tkard level nine, Wwar level 7, Lourth level 7, Drahl? level 7.

Like all higher level characters, this was a tough deletion. Jepta was a fine rogue and had some nice equipment. Among the items lost: Ghost Touch Greatsword of Pure Good, Mace of Smiting, +3 Mithril Breastplate. Jepta hierloomed her +4 Dexterity Gloves.

Kepto Goadytoes XI, Elf 9/1 Cleric/Ranger -- 1/17/10, Gateway to Khyber (Von III)hard. Kepto died in a rescue attempt. A frenzied escape attempt left Soldiere and Tkard dead. Kepto was able to gather Tkards stone and raise him but Soldiere died after Kepto had entered the Dimension Door. The remaining group, moved back to the area where Soldiere's soul stone lie. As we approached, Kepto was unexpectedly assailed and quickly died. Croakerr followed. While three excaped with thier lives, three are claimed by the Vault of Night. Torcan, Ciggs and Tkard live to fight another day. Kepto, Soldiere and Croakerr are gone.

Lepto Goadytoes VI, Drow 4/3/3 Ranger/Monk/Paladin -- 1/23/10, Gateway to Khyber (Von III)hard. In overconfident fashion, our group faced an encounter that we should have won and came up short. We lost five high level characters. I studied the enemies that felled us and all three were within one hit of being dispatched. The encounter would have swung our way with one hit. Lepto was a very fun and survivable character. The build takes a lot of patience but I'll try something similar again soon.

Kepto Goadytoes X, Warforged 4 Fighter -- 2/18/10, Tangleroot hard. Four survived and two died (Bragi 7 Drwarf Fighter) in an optional area of our assault on Splinterskull. Kepto X did not live long enough to wield his hierloom, a Weighted Maul with +6 to Stunning Blow DC.

Mechto Goadytoes II, Warforged 1/1 Fighter/Rogue -- 3/06/10, Collaborator elite.

Depta Goadytoes, Drow 3 Sorcerer -- 3/06/10, Butcher's Path hard.

Jepto Goadytoes, Halfling 4 Cleric -- 3/18/10, Stones Run Red hard. Jepto jumped into a quest to help a group who lost thier healer. The group moved quickly into a room, aquired agro, then pulled the agro back to Jepto. Even if Jepto had stopped to change out for resist elements spell, it wouldn't have helped. The damage was over 50 points a shot.

Dorfta Goadytoes, Dwarf 12 Fighter -- 3/21/10, Threnal West elite. Maybe my most heartbreaking death so far. I really had fun playing this character. Dorfta, and the rest of the group were amongst our highest level characters in the guild.

Our party of five decided to do Threnal West on elite. Gwydster and Dorfta, who were bluelining, both leveld up to 12 for the ocassion. The group; Gwydster 12 Rogue, Marlosh 12 Favored Soul, Dorfta 12 Fighter, Pkard 9/2 Paladin/Monk, Pinjay 9 multiclass Ranger. We prepared ourselves for a tough go, however parts one and two were not that tough. Knowing what we faced in part three, we expected brutality. We adjusted our tactics so Dorfta would get initial agro and try stunning blow/improved trip combo. It worked amazingly well. The creatures we faced could deal serious damage but what wasn't stunned or tripped was commanded or otherwise dispatched without too much concern. I was really excited to see Dorfta performing so well but it was late and I got over-confident. Although attempting to pull just one, I wasn't careful or patient enough and pulled two adds. Marlosh took the adds out of the fight but the main concern was all over us. Dofta missed stun and trip. We were being chased all over. Lay on hands were expended. Mana was expended. Then the adds came back into the fight and with thier debilitating abilites the main commenced to slaughtering a helpless Dorfta. The main was down to almost nothing so I though the party would prevail, but that was not the case. The main enemy went on to slaughter Pkard and Pinjay. Marlosh tried to run away and cast a dimension door. He got the spell off, but the main killed him directly after. Gwydster escaped with a hair of life. After handling up on the same type mob many times before that one, the encounter was a big shock to the party. Everyone talked about what they could do better but it was clear that had I not pulled the two adds, we wouldn't have had an issue. I'm sorry and sad about the losses. I'll be around to group with you more to help rebuild and I hope more of us reach these levels and beyond.

Tipto Goadytoes XVIII, Dwarf 5/1 Ranger/Rogue -- 5/1/10, Necropolis hard.
Failed save in a small party.

Kepto Goadytoes XI, Warforged 5 Fighter -- 5/6/10, Sharn Series, elite. Underpowered party was depleted and hurt, but pushing on. Two of five survived. Will I ever get to use this hierloomed Weighted Maul?

Jepta Goadytoes, Drow 7/3/1 Cleric/Rogue/Fighter -- 5/7/10, Bring Me the Head of Ghola Fan, hard. Near party wipe. I made some bad decisions in an unfamiliar quest. It should have been just Jepta, but the party was attempting to recover and raise. There's also an issue of losing three characters in one week. I shouldn't play during dead week.... Hopefully I'll remember the lesson next year.

Nepta Goadytoes V, Drow 3/3/3 Paladin/Rogue/Monk -- 5/15/10, Tomb of the Shadow Lord elite. Not one of my favorite characters or builds but a loss of another Goadytoe rogue.

Tipto Goadytoes XIX, Elf 3/1/1 Ranger/Rogue/Monk -- 5/22/10, Prove Your Worth elite. Performing his thiefly duties, Tipto's head was blown clean off by a 112 HP blast to the face.

Tipta Goadytoes , Warforged 4/1 Rogue/Fighter -- 6/5/10, Sharn elite.

Lepto Goadytoes, Drow 6/1 Ranger/Rogue -- 6/21/10, Greymoon elite. The most heroic Goadytoes death ever.

Tipto Goadytoes XX, Drow 2 Rogue -- 6/25/10, Swiped Signet hard. Believing the most difficult parts of the task complete, Tipto quickly rounded a corner to face the last few final enemies. Surprised by their numbers, Tipto did his best Lando impression, believing, perhaps, he might just need to be faster than his groupmates. However, his pursuers were very speedy indeed and ran him down...

Parva Goadytoes, Human 5/1 Paladin/Righter -- 7/3/2010, The Snitch hard. Flame broiled intimitank anyone? Extra crispy.

Jepta Goadytoes II, Drow 5 Cleric -- 7/15/2010, Deep lava and a failed attempt to featherfall over it. Fail.

Lepto Goadytoes VIII, Human 5/1 Ranger/Rogue -- 7/22/2010, Partycrashers hard. A heartbreaking loss that took three Mortal lives. The Carnival has been out for a few weeks now and we still haven't completed it. Perhaps Lepto IX?

Tipto Goadytoes XXI, Drow 7 Rogue -- 7/31/2010, Sentinals hard. The party had already lost two members and was down to four, but pressed onward. The visciousness of one of the normal enemies caught Tipto by surprise and he was cut down. This was a fun mechanic repeater build. Tipto was lucky to pull a shock repeater at level five. With sneak attack, mechanic bonus from int, shock, and fast fire rate, the damage was impressive. I had even passed down a rare tome that boosted his int. Glad he made it to seven, but sad to see him go.

Jepto Goadytoes II, Drow 6 Cleric -- 8/08/2010, Scoundrel's Run elite. Going in to this one, I knew it was going to be brutal. Amazingly, the other three members of the group went incap, stabilized and recovered to safety. Jepto wasn't so lucky. I lost another Goadytoe in the 5-8 level range. I'm glad I've had a chance to try some of the new prestige classes, but I'd like to try them for more than one or two quests. Jepto's greatest moment was in the Carnival series in the first MV group to complete it.

Jepto Goadytoes III, Drow 2 Cleric -- 8/10/2010, Garrison's Pack hard. Should have fully healed before a tough encounter. Somehow drew aggro before the charging warrior. Jepto's death probably caused the warriors. by not being there to heal.

Mepto Goadytoes VIII, Drow 10 Bard -- 8/29/2010, Vault of Night III hard. Having earlier lost Pullosh, five remaining heros moved toward completion of the series. Our healing wasn't fast enough. Our ailment cures weren't fast enough. Our damage output wasn't fast enough. Our retreat wasn't fast enough. Mepto, Laag and Furye fell in the place and were not recovered.

Tipto Goadytoes XXII, Drow 4/3/1 Barbarian/Rogue/Ranger -- 8/29/2010, Scoundrel's Run hard. Duo with Irem. In a place I normally fear, we moved confidently along. Surprise! Bam. Bam. Beg for stabilization...soul stone. Arghhh...back to Korthos. Tipto XXII was a very good build that I am going to make a minor tweak an play again. He had sucessfully completed Carnival and Sentinals. Tipto XXIII will try as well.


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PostPosted: Wed Oct 03, 2007 10:45 pm 
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updated...


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PostPosted: Sun Oct 07, 2007 5:26 pm 
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Updated...


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PostPosted: Mon Oct 08, 2007 4:28 pm 
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Quote:
Tipto III, Drow, 3 Rogue -- 10/7/2007 Redfang on hard. Party wipe including Rustyrager and Movan.

Wow, good thing I logged out :)

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 Post subject: Re: Goadytoes Death Log
PostPosted: Wed Oct 10, 2007 8:19 am 

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Quote:
Tipto, Drow, 3 Rogue -- 10/3/2007, Baudry's on hard.
Tipto was happy to see Broadkane again. It had been a few weeks since the Broad and Goadytoe clans quested. The two met in the harbor and briefely discussed guild business before deciding which of the many tasks they would tackle. The pair excitedly chatted away, speaking of recent learnings and eager to hear the others tales. They were a confident duo and decided to help Baudry while garnering some favor amongst the Free Agents of Stormreach. The first two tasks went smoothly and the pair rarely stopped chatting while they completed them. The third however was disasterous. Well-practiced tactics failed and they struggled against dog-men led by a large Humanoid leader. Tipto wailed in vain at one particularly dextrous enemy while Broadkane struggled against a larger force including the leader. Tipto became encircled by blue hoops that froze his movement. At the same moment, he heard Broadkane exclaim that he was outside of healing range. Tipto did not have the will to break the blue bands and Broadkane's attempt to reach him resulted in being overcome as well. Tipto's last vision was a bolt of fire landing square in his chest. The last sound was a dog-man's triumphant yipping as it felled Broadkane.


Ah I found the true culprate to our demise when latter Broadkarma soloed it on nor and almost ran into the same problem we did but thankfully it was on nor and my skills were able to detect the threat and avoided history repeating itself at the last sec.


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PostPosted: Fri Dec 07, 2007 12:00 am 
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Unfortunately updated...

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The Goadytoes Tribe
Bigto * *
Depto * *
Dorfta * *
Jepta *
Kepta*, Kepto *
Lepta, Lepto * *
Mepto * *
Parva, Parvo * *
Tipta, Tipto * *
* Blood Bag
* Gem Bag


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PostPosted: Sat Dec 22, 2007 12:05 am 
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Updated. R.I.P. Tipto V.

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The Goadytoes Tribe
Bigto * *
Depto * *
Dorfta * *
Jepta *
Kepta*, Kepto *
Lepta, Lepto * *
Mepto * *
Parva, Parvo * *
Tipta, Tipto * *
* Blood Bag
* Gem Bag


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PostPosted: Thu Dec 27, 2007 9:01 pm 
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Joined: Mon Sep 03, 2007 11:14 am
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Updated

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The Goadytoes Tribe
Bigto * *
Depto * *
Dorfta * *
Jepta *
Kepta*, Kepto *
Lepta, Lepto * *
Mepto * *
Parva, Parvo * *
Tipta, Tipto * *
* Blood Bag
* Gem Bag


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 Post subject:
PostPosted: Sat Feb 16, 2008 2:06 am 
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Joined: Mon Sep 03, 2007 11:14 am
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Updated.

_________________
The Goadytoes Tribe
Bigto * *
Depto * *
Dorfta * *
Jepta *
Kepta*, Kepto *
Lepta, Lepto * *
Mepto * *
Parva, Parvo * *
Tipta, Tipto * *
* Blood Bag
* Gem Bag


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 Post subject:
PostPosted: Fri Mar 14, 2008 6:51 am 
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Joined: Mon Sep 03, 2007 11:14 am
Posts: 2503
Location: Dallas
Updated

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The Goadytoes Tribe
Bigto * *
Depto * *
Dorfta * *
Jepta *
Kepta*, Kepto *
Lepta, Lepto * *
Mepto * *
Parva, Parvo * *
Tipta, Tipto * *
* Blood Bag
* Gem Bag


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PostPosted: Fri Mar 14, 2008 6:22 pm 

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Parvo, you need your own graveyard now :p

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PostPosted: Wed Apr 09, 2008 10:24 pm 
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Updated to include Tipto XI...

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The Goadytoes Tribe
Bigto * *
Depto * *
Dorfta * *
Jepta *
Kepta*, Kepto *
Lepta, Lepto * *
Mepto * *
Parva, Parvo * *
Tipta, Tipto * *
* Blood Bag
* Gem Bag


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PostPosted: Sat May 31, 2008 7:58 pm 
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The Goadytoe clan felt sorry for the Nazzes so we sacrificed Kepto.

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The Goadytoes Tribe
Bigto * *
Depto * *
Dorfta * *
Jepta *
Kepta*, Kepto *
Lepta, Lepto * *
Mepto * *
Parva, Parvo * *
Tipta, Tipto * *
* Blood Bag
* Gem Bag


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 Post subject:
PostPosted: Thu Jun 19, 2008 11:32 pm 
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Updated again. Just so the Nazs don't feel so bad...hah!

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The Goadytoes Tribe
Bigto * *
Depto * *
Dorfta * *
Jepta *
Kepta*, Kepto *
Lepta, Lepto * *
Mepto * *
Parva, Parvo * *
Tipta, Tipto * *
* Blood Bag
* Gem Bag


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